Beginners Guide to Forge of Empires (2024)

*** This page is the VERY EARLY stage construction ***

Welcome to the Beginers Guide to Forge Of Empires .

Having not found a good refereence for beginners, I am writing about conceptsI have learned that I wish I knew when I first started playForge Of Empires. If you find this information useful, consider passing a link on to your lower age players.

Contents

  • 1 References
  • 2 Building your city
    • 2.1 What age is appropriate
    • 2.2 City layout
  • 3 Great Buildings
    • 3.1 Obtaining Greate Buildings
    • 3.2 What Great Buildings should you obtain?
  • 4 Guilds

References[]

Following is a list of references which you may find useful:

  • As you get started, you will find the Game Abbreviations page quite useful.
  • TheForge Of Empire Wikiprovides all the basic knowledge you need to get started.
  • The Fandom Forge of Empires Wikiwill expand on the basics you learned from theForge Of Empire Wiki
    • TheGreat Buildings Page has links the various categories of buildings. As you dive deeper you will find a page for each building.
    • The Military Units Pageprovides information on every military unit of every Age. The Army and battles pageprovides information about fighting. I have heard an advanced player mention that he learned some tricks fromtheAdvanced Attacking for The Novice Page.
    • If your Guild has a 1.9 thread you will find that you can obtain Blueprints at a very reasonable rate for spot 5 (is there a page on blueprints?).There was a Iron Age player that obtained an Arc in 2 weeks. The 1.9 Guild Threadprovides some information about what is 1.9 and how to properly run a thread inthe guild. In the authors opinion, the useGreat Building Investment Calculatorshould be mandatory. The1.9 Guild Threadshould be expanded to explain how to properly seed a Great building so that the spots being offered will lock when the proper amount of Forge Points are invested the agreed upon rate (be it 1.9, 1.8, or something else)
    • The Events pagewill have a link to previous and the current event in the game. This is an essential reference as you work through the event quest line.

Building your city[]

Your city is your home in . When you first create your account, you will be placed in a world. You may also create cities in other worlds. While there are many ways in which to play the game, here are some things to consider.

What age is appropriate[]

As you move through The Agesyou may want to Research to the end of your currentageand stop researching. This provides youwith all the Expansions , Residential Buildings,Production Buildings, Goods Buildings, Military Buildings, and Cultural Buildings for that age. If you Researchonce in the next age you will then bebattling against Military Units of the next age
At this point consider staying in your current age so you canuse your Forge Points toobtain various Great Buildings. If you zip through The Ages, you will eventually get to a point where there is no enjoyment in the game. It is quite reasonable to start a new city, move to the end of Iron Ageand stay there for months before moving to the EarlyMiddle Ages. Consider setting a goal for when you want to advance to the next age.

City layout[]

This section needs a lot of work
Your City Planning is very important. All buildings must connect to your Town Hallby Roads Your goal should be to fit everything you obtain into your city using as few roads as possible. As you run out of space, you need to be creative. One thing you can do is to take your Residential Buildings off-road. You will no longer be able to collect Coins from the building, but you will still have the associatedPopulation .
As you addGreat Buildingsto your city you will probably want to use the city editor to reorganize your city
create popup here to describe some layout strategies
I need to figure out how to create popups like the ones found in the 2019 Winter Eventand then provide a popup screen shot for various city layouts. Better yet, create a Sample City Layoutspage if there is interest.
A suggestion is to place all your population buildins in 3 rows extending out from your Town Hall. Then group your other buildings base on size extending off the road where your population resides. (Need a screenshot here)

Great Buildings[]

Obtaining Greate Buildings[]

  • In order to construct aGreat Buildingsyou need to obtain a set of 9 bluepints. The Blueprintspage lists the ways in which blueprints may be obtained.
  • In order to construct the Great Building, you need to first obtain the requisite Goods.
    • A lower age player constructing a higher age Greate Building,like The Arc, will have to find a way to obtain said goods. You may be able to work with the higher age players.
    • Try posting in your guild thread to see if a guild member can help you out.
    • You may need to contact your local Goods Dealer unable to find an appropriate reference. Ask within your guild for a reputable dealer. You will set up a private swap and place the reuired number of Forge Pointson their Greate Building. Once you have paid dor the goods you will have to post trades in the swap thread.
  • Once you have the goods you will need to construct your Great Building. You may have to reorganize your city in order to place the Great Building. You should use the City Editor for this purpose unable to find a reference for the city editor which is enabled somewhere in the Iron Age research tree

What Great Buildings should you obtain?[]

This is very dependant on the type of player you want to be.
  • The Arcis probably the most important Great Building to have. While theInnovation_Toweris less common among lower age players, it can provide all the population you will ever need.
  • If order to increase your fighting ability you should considerStatue of Zeus,Cathedral of Aachen,Castel del Monte, Alcatraz, Arctic Orangery,andThe Kraken.
  • Forgoods production you should considerLighthouse of Alexandria,St. Marks Basilica,Frauenkirche of Dresden,Royal Albert Hall Atomium,Rain Forest Project, ...
  • needs more categories, each needing more links, but you get the idea
  • I

Guilds[]

The Guild is where the social aspect of FOE comes into play. You should try to find a guild that you are comfortable with. Some things to consider if you are looking for the social side of Forge Of Empires.
  • Look for guilds with which are at a somewhat high level with a good mix of players at various ages. Join the guild and ask to be added to their threads.Peruse the threads to get an idea of what the guild members are like.
  • There are guilds that advertise no rules. That is fine for some, but remember that no rules can lead to chaos.
  • Most guilds require that you finish a minimum of level one in the weekly Guild Expedition. You hould want to do this since you get rewards in the Guild Expedition which help you advance in the game.
  • Are there swap threads? How many? Some guilds only have a few Swap Threads START could not find a swap thread page END while others will have many. How active are the Swap Threads?
  • Is there a 1.9 thread, also known as a190% thread? Not all successful guilds have a 1.9 thread, so this should not be a requirement.. However, aproperly run1.9thread allows higher age members to advance their GBs quickly whilelower age members can obtain prints for their target GBs quickly and at a reasonaale cost.
  • Are there social threads where non game things are discussed, allowing you to develep friendships with your guild mates.

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